DYSCORPIA 2.1

3d

DIGITAL

ARTISTS: Mez Breeze, Daniel Evans, Beverley Hood, Gong Hongbo, Selene Huff, Gary James Joynes, Jonathan Kawchuk, Royden Mills, Sanford Mirling, Brad Necyk, Marilene Oliver, Lauren Ruiz, Patricia Wasserboehr and Zhang Yengen,

Joshua Tree and All of Everything by Brad Necyk and Gary James Joynes

Joshua Tree and All of Everything by Brad Necyk and Gary James Joynes is a single-shot, minimalist experimental film made in Cinema 4D about time, consciousness, and climate change. It is about the experience of time, the movement of time, and the growing sense of being-out-of-time.

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Self Reflection (Foot Smell 26) by Selene Huff

Selene Huff's Self Reflection (Foot Smell 26), investigates how, through the necessity of a renewed vigor of visual communication over social media platforms, she can foster formal visual discourse between her body and her sculpture using digital space.

 

ldquo;Wracking in the Upper Bubble” is one of the works from the “V[R]ignettes” Microstory Series.] - …they wrack differently in the Upper Bubble. They move weirdly too, all broken shoulders and splayed display. They dress like dregs and dream like sociopaths. They merge in waves, focus d[sh]ipped and wired, fork-speaking in codelaced tongues.

"A[ck]Scension" is one of the works from the "V[R]ignettes" Microstory Series.] - This whirl isn't stable. It shifts, melts. All colours and images LSD-leeching... [hidden] ...into the other. Like Deep Learning through the Looking Glass. - A[ck]Scension - 3D model by Mez Breeze (@mezbreezedesign) [fca8612]

V[R]ignettes by Mez Breeze

Originally titled A Million and Two, V[R]ignettes is a series comprised of Virtual Reality crafted microstories. Each individual microstory, or vignette, is designed to encourage a kind of ‘narrative smearing’ – where traditional story techniques are truncated and mutated into smears (kinetic actions and mechanics, collage-like layered building blocks, visual distortions, dual-tiered text annotations) which requires a reader to make active choices in order to navigate each microstory space (storybox).

Sun and Moon by Brad Necyk and Jonathan Kawchuk

Sun and Moon is the opening of a 3-part virtual reality experience title Everywhen currently being created by Necyk and Kawchuk. It will be a journey about how various beings orient to the sun and moon, whether it be life on Earth or other celestial bodies caught or influenced by its gravity well.

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Plasticization Clinic II by Lauren Ruiz

Plasticization Clinic II is an interactive installation that speculates on the relationship between the caustic effects of microplastics and human evolution, personal data and institutional authority through sculpture, video, text-based work, and performance.

WE BEGAN AS PART OF THE BODY by Beverley Hood - 3D model by Marilene (@marilene) [8df8fcd]

We Began as Part of the Body by Beverley Hood

We Began as Part of the Body is a mixed reality artwork and series of research artworks inspired the eczema genetic research laboratory of Professor Sara Brown, (University of Dundee) where Beverley undertook an artist residency in 2017 organized by ASCUS Art & Science. The residency involved spending time observing the activities of the lab and the organotypic artificial skin cells, which are both real and synthetic. Taken from an actual person (via tummy tucks, breast surgery, etc), the cells are processed and maintained outside of the body. Genes are changed, tweaked, to create eczema skin. Almost indescribably similar and different from the cells that exist within our actual body.

Day by Day by Daniel Evans

Daniel Evans’ Archipelago (Day by Day) is a companion work to his VR environment Archipelago. Inspired by the speculative world-building of Ursula Le Guin, Selkie folktales of Scotland and the Faroe Islands, and open-world videogames, Archipelago takes viewers through a chain of islands, each generated from a day's worth of location tracking data from the artist's Google account. The project negotiates the double-bind of data collection and analytics, exploring both the generative possibilities afforded by these technologies and methods, and their potential abuses as tools of power and control.

CORONA-19 Tilt Brush Sketches by Marilene Oliver

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The Digital Stone Project

Due to COVID-19, the 2020 Digital Stone Project in Northern Italy was cancelled. Royden Mills, along with 25 other artists had been planning to travel to Italy in order to hand refine sculptures that had been digitally milled from marble by a machine. Whilst both human and machine now wait on standby until next year’s opportunity to dance with one another, you are invited to inspect virtual models - zoom in and out of them and spin them around.

 

The development of Fukushima Memorial stemmed from Wasserboehr’s interest in the history, culture, and pageantry of the Samurai period in Japan. Wasserboehr admires the artistry found in battle armor, helmets, facemasks, and Kura saddles.She was particularly fascinated by the saddles; their underlying geometry, references to the human body, and that the armatures of these saddles were constructed in wood.

Ring Of Life by Gong Hongbo - 3D model by Marilene (@marilene) [f687d7c]

Natural Tenuous Fortitude 2020-21 This is a low resolution file of a Sculpture that I will realize at the Digital Stone Project in Italy in 2021 The digitally scanned natural Stone balancing precariously at the top is supported by all manner of Scanned or digitally human made forms. What human will is required to be in support of Nature in this era?

metbefore - 3D model by spbwill (@spbwill) [b42faef]

 

A Prayer by Royden Mills

Video documentation of the sculpture created by Royden Mills for the Dyscorpia POP UP show that was cancelled due to COVID 19. Rather than in sitting in a gallery, the work now lives in his home studio and garden.